Justin O’Beirne
Product & Design Portfolio
2005–Present


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🚧 Page under construction (as of August 2025)



Contents
Snap  ·  Tesla  ·  Uber  ·  Apple  ·  Early Client Work

Projects are listed in reverse chronological order. Note: Most of my work between 2016 and 2021 remains under NDA and has been omitted from this page.




Snap, 2021–2024

Summary: I helped rebuild Snapchat’s Snap Map (400M+ MAUs within a Top 10 global app) from an unprofitable experiment reliant on third-party software into a fully in-house, monetizable platform—averting a $1B acquisition, doubling engagement, and unlocking first-of-its-kind 3D personalization and social features.

Roles: Technical Program Manager; Design Manager; Manager of Snap Map Program Team

Background: In early 2021, I was recruited to Snap by a former direct report from Apple with a clear but urgent mission: Avert a $1B acquisition by transforming Snapchat’s Snap Map—a money-losing experiment reliant on third-party software (Mapbox)—into a first-party platform capable of supporting new features and generating revenue. And do it without any loss in user engagement, as mandated by the CEO.

The challenge wasn’t just technical—it was strategic, cultural, and existential. And it had already been attempted (and failed) just a few years earlier.

The first step was to rebuild Snap Map as a fully in-house platform:


Next, we redesigned the map to make room for new features, such as personalized places (“Top Picks”, “Popular with Friends”, “Favorited Places”):


With a solid foundation in place, new features were able to built on top of the new platform, including custom user homes on the map:


And promoted 3D models for monetization:



Tesla, 2016

Summary: In 2016, Tesla asked me to imagine what navigation might look like in the age of autonomous vehicles. The full case study can be found here. (Shared with permission.)

Role: Design Consultant


I have since continued to evolve the design:



Experimental Map Designs, 2015–2016

Summary: A series of map design explorations. (Shared with permission.)



Uber, 2015

Summary: I helped build Uber’s in-house maps and routing platform (150M+ MAUs), powering the global rider and driver experience and reducing dependence on Google during a critical inflection point. I also founded the Maps Design team and made the first hires.

Role: Head of Cartography & Design, Logitics & Mapping Team
Note: Official HR title was “Senior Software Engineer”—used to expedite hiring a design role into Uber’s engineering org during a high-growth period. Functioned as and was referred to internally as Head of Cartography & Design within the Logistics & Mapping org.

Background: In 2015, I was recruited by several former Apple colleagues to help rapidly jumpstart Uber’s internal mapping efforts amid rising tensions with Google over autonomous vehicle technology and talent.

At the time, Google Maps powered Uber’s global rider and driver apps—but leadership feared access could be revoked at any moment. The project was a top-priority, high-visibility initiative with direct implications for business continuity, strategic independence, and the valuation of what was then the world’s most valuable startup.

The first versions of Uber’s in-house maps and routing platform (150M+ MAUs as of 2025) are pictured below:






Apple, 2011–2015

Summary: I played a foundational role building Apple Maps from the ground up (200M+ MAUs, Top 10 US app), creating its product vision, industry-defining visual style, and best-in-class navigation and transit features. I was the first designer hired to work on the project—and later became the Maps Team’s first design manager.

Roles: Software Engineer; Designer; Design Manager; Head of Cartography; also functioned as Product and Program Manager for the map display parts of Apple Maps













Apple Maps | Design Systems


Unique icons for U.S. state highway shields:


Unique icons for global landmarks:


At the time I left Apple in 2015, Apple Maps had grown to become the tenth most used mobile app in the U.S.




Early Client Work
2005–2011



Open Geo (Later Renamed BOUNDLESS), 2011

Summary: Hired to develop a unique default cartographic style for Open Geo’s maps platform.

Role: Designer


Google, 2010

Stamen Design, 2010

Early Client Work, 2005–2009



Related Links
Résumé  ·  LinkedIn Profile  ·  Essays